U

Universal Scene Description: a Pixar framework for interchange of 3D scene data. It supports layered composition, variants, and non-destructive editing of complex 3D scenes.

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U

A zero-compression zip archive of a USD scene by Apple and Pixar. The primary format for AR content on Apple platforms.

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V

Source code for V (Vlang), a statically typed compiled language for easy, fast, and maintainable software. Aims to combine the simplicity of Go with C-level performance.

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V

Visual Basic Scripting Edition: a lightweight scripting language by Microsoft for Windows automation and legacy web scripting (ASP Classic).

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V

Video Game Music: a logging format for various video game sound chips (Sega Genesis, Master System, Game Gear). Records exact chip register writes.

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V

VHSIC Hardware Description Language: an IEEE standard HDL for describing digital and mixed-signal systems used in FPGA and ASIC design.

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V

Hyper-V Virtual Hard Disk v2: the successor to VHD supporting up to 64 TB, improved resilience against power failures, and better performance.

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V

Virtual Machine Disk: the disk image format used by VMware virtual machines with snapshot and thin provisioning support.

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V

DVD Video Object: the container format used on DVD-Video discs. It contains MPEG-2 video, audio (AC3, DTS, MPEG, LPCM), subtitles, and navigation data.

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V

An open video codec by Google/On2 Technologies. Used as the video codec in WebM containers, predecessor to VP9.

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V

An open, royalty-free video codec by Google. It offers quality comparable to HEVC and is widely used on YouTube and in WebM containers.

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V

Virtual Reality Modeling Language: an early standard for representing 3D interactive vector graphics on the web. Predecessor to X3D.

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V

Visualization Toolkit: a file format for scientific visualization data including structured/unstructured grids, polygonal data, and scalar/vector fields.

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